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Fix: Math:gen_rngのseedにnumを与え、options.algorithmにchacha20を指定した或いは何も指定しなかった場合、seed & 255を内部的にseedとしてしまう問題を修正。
#1019
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…eed values. * Added `chacha20NumberSeedLegacyBehaviour` to restore the legacy behaviour (`false` by default)
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takejohn
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Jan 12, 2026
takejohn
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Jan 12, 2026
Co-authored-by: Take-John <takejohn@takejohn.jp>
…legacy_behavior`
takejohn
requested changes
Jan 13, 2026
Co-authored-by: Take-John <takejohn@takejohn.jp>
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What
#731 を実装した際、Float64ArrayをUint8Array() constructorの第一引数に指定した場合の仕様の理解が間違っており、
numで与えられたシード値が意図せず& 255されてしまっていました。本修正では、
TypedArray.prototype.bufferを取る事により、#731 の実装時に意図したように、numberの内部表現をそのままseedとして使用することにより、3.0と3.0000000000000004で異なる出力を得られるようになります。これにより、全く同じ
seedでも、修正前と修正後で出力が変わります。また、本修正後も旧来の動作を再現できるよう、関数
Math:gen_rngのoptions.chacha20NumberSeedLegacyBehaviour(デフォルト:false)にtrueを指定した場合、修正前の動作をする機能を追加しました。Before:
After:
Why
某Playの出力が複数日連続で同一となった事により発覚。
algorithmにrc4を指定した場合と挙動が大きく異なるため。Additional info (optional)
Workaround for versions before this fix
seedを与える前に.to_str()等でstringに変換する